compreel

Motion vocabulary · Data reveals

Pictogram count

One big unit, an approximately-equals sign, and a grid of small units counting up slow-fast-slow to the total.

Live loop · 7 s · 1920×1080 at 24 fps

Parameters

ParameterTypeWhat it does
value / from / decimals / unitnumber / stringcounter: the number it lands on, where it starts, its decimals, the unit after it
labelstringcounter: a short line above the number; bars / curve: the chart's title
items[{label, value, display?}]tubes (2-4) / bars (2-5): the values; display replaces the landed number
ratio / max / highlightstring | false / number / indextubes: the ratio slammed on the last tube (default "×last/first"); the full scale; bars: the hero bar
gauges[{label, value 0..1, zone?}]gauges: 1-3 dials; the needle swings to value, zone is the target arc
one / many / icon{label} / {label, count} / iconpictogram: the one unit, the many (up to 400) and the unit icon ("box", "page", "drop", "clock", "can", "dot")
series / xLabel / yLabel[{label, values[], highlight?}]curve: 1-3 series; a shorter series stops early with its end pin
motion_msmsthe main motion's length (roll, fill, grow, count, draw)
ease{"<move>": ease}retune any named move (see the entry's moves): a preset name ("out-expo"), a cubic-bezier [x1, y1, x2, y2], {spring: [hz, damping]} or {trapezoid: [accel, decel]}. A wrong move name or curve throws, it never falls back. A move measured from a reference clip (the replica workbench's measure/*.json, frame-keyed) becomes a curve without conversion: MV.fitEase(doc, "x", {from: 133, to: 142}) or `motion-fit <file> --measure x --from 133 --to 142 --ease`
camera{focal?, x?, y?, z?}the scene's camera: pan x / y and push z as numbers or keyframes [[ms, value, ease?], ...]; objects at different depths move differently (real parallax). focal default 1800
brandhex
Default: #6B5BFF
the site's brand colour; the component derives its accent (>= 3:1 on the stage), surfaces and ink from it
stage"dark" | "light"
Default: "dark"
the stage the component sits on
displayfont stem
Default: "Inter-Bold"
headline stem; name it in the call so the runtime loads it
bodyfont stem
Default: "Inter-Regular"
UI / body stem; name it in the call so the runtime loads it
start_msms
Default: 300
when the component starts, ms into the shot
backgroundboolean
Default: false
draw the stage background (off: transparent over the shot's own stage)
place{x, y, w, h, z?}the component's place in the shot's layout: it fits its 1920x1080 composition into this stage rect (centred, aspect kept); z orders components front to back. Default: the whole stage

Moves and their curves

Every move is eased on its own. Retune one with ease: { "<move>": <curve> }, a curve name or cubic-bezier handles.

MoveCurveWhat it does
one.popovershootthe big unit popping in
ratein-out-sinethe rate the small units appear at (slow, fast, slow)
unit.popovershooteach small unit popping in
slam.dropin-quadthe landing's fall from 1.5x to 0.94x
slam.settlein-out-sinethe landing's settle from 0.94x to 1x

This demo

variant"pictogram"
one{"label":"1 product page"}
many{"label":"frames drawn","count":240}
icon"box"
brand#2F9E6E
stagedark
<script src="/vendor/motion-vocab.js"></script>
MV.bind("s3", MV.data(el, {"variant":"pictogram","one":{"label":"1 product page"},"many":{"label":"frames drawn","count":240},"icon":"box","brand":"#2F9E6E","stage":"dark","display":"Inter-Bold","body":"Inter-Regular"}));

When to use it in a launch film

An equivalence that is hard to picture as a number: one of this is worth this many of that.

Why it works

Counting units makes size felt, not read; the slow start lets the viewer see what one unit is.

Do not combine with

  • counts above about 400 (they become texture)
  • an equivalence the brief does not support

Job in the film

  • Proof
  • Hook

Natural length

4.5–7.0 s

Make a film with these moves in LaunchReel

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