compreel

Motion vocabulary · Energy builds

Energy flow chain

Node cards pop in; a pulse rides each connector and lights the next node on arrival; pulses keep flowing behind.

Live loop · 7 s · 1920×1080 at 24 fps

Parameters

ParameterTypeWhat it does
text / radius / tiltstring / px / ratioring: the line in its centre after it lights; its half width (560) and tilt (0.34)
items / resultstring[] / stringconverge: 3-6 parts that come together and what they become
nodes[{label, icon?}]flow: 3-5 nodes in order; icon "page", "chat", "play", "check", "bolt", "gear", "box", "dot"
step_msmsflow: node to node; converge: the hold before the pull
ease{"<move>": ease}retune any named move (see the entry's moves): a preset name ("out-expo"), a cubic-bezier [x1, y1, x2, y2], {spring: [hz, damping]} or {trapezoid: [accel, decel]}. A wrong move name or curve throws, it never falls back. A move measured from a reference clip (the replica workbench's measure/*.json, frame-keyed) becomes a curve without conversion: MV.fitEase(doc, "x", {from: 133, to: 142}) or `motion-fit <file> --measure x --from 133 --to 142 --ease`
camera{focal?, x?, y?, z?}the scene's camera: pan x / y and push z as numbers or keyframes [[ms, value, ease?], ...]; objects at different depths move differently (real parallax). focal default 1800
brandhex
Default: #6B5BFF
the site's brand colour; the component derives its accent (>= 3:1 on the stage), surfaces and ink from it
stage"dark" | "light"
Default: "dark"
the stage the component sits on
displayfont stem
Default: "Inter-Bold"
headline stem; name it in the call so the runtime loads it
bodyfont stem
Default: "Inter-Regular"
UI / body stem; name it in the call so the runtime loads it
start_msms
Default: 300
when the component starts, ms into the shot
backgroundboolean
Default: false
draw the stage background (off: transparent over the shot's own stage)
place{x, y, w, h, z?}the component's place in the shot's layout: it fits its 1920x1080 composition into this stage rect (centred, aspect kept); z orders components front to back. Default: the whole stage

Moves and their curves

Every move is eased on its own. Retune one with ease: { "<move>": <curve> }, a curve name or cubic-bezier handles.

MoveCurveWhat it does
card.popovershooteach card popping in
card.activate{"spring":[2.2,0.7]}a card settling from 1.12x when it activates
wire.drawout-cubicthe live connector drawing to the next card
pulse.ridein-out-sinea pulse riding a connector
slam.dropin-quadthe last card's landing fall from 1.5x
slam.settlein-out-sinethe last card's settle to 1x
goal.bloomout-expothe last card's bloom opening

This demo

variant"flow"
nodes[{"label":"Your page","icon":"page"},{"label":"Script","icon":"chat"},{"label":"Shots","icon":"play"},{"label":"Film","icon":"check"}]
brand#2F9E6E
stagelight
<script src="/vendor/motion-vocab.js"></script>
MV.bind("s3", MV.energy(el, {"variant":"flow","nodes":[{"label":"Your page","icon":"page"},{"label":"Script","icon":"chat"},{"label":"Shots","icon":"play"},{"label":"Film","icon":"check"}],"brand":"#2F9E6E","stage":"light","display":"Inter-Bold","body":"Inter-Regular"}));

When to use it in a launch film

A pipeline the product runs: input, steps, output. Three to five nodes.

Why it works

Cause becomes visible: the next step lights exactly when the pulse arrives, so the order needs no words.

Do not combine with

  • branching flows (one line only)
  • more than five nodes

Job in the film

  • Feature

Natural length

4.5–7.0 s

Make a film with these moves in LaunchReel

More energy builds

All motion components →