A 40 second motion piece made with GSAP and Three.js. The post publishes the whole role-and-rules prompt, which makes it a good study of how people constrain the model to a style.
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Three.js plus Web Audio, no editor. The author open-sourced the prompt template and architecture, so it doubles as a recipe for pacing a short film in code.
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Blender modelled one phone, Three.js cloned it thousands of times. Layout, falls, camera and beat-synced sound are code, so one number change re-renders the film.
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One prompt, one HTML file, no image assets. Launch tower, engine fire, smoke, heat shimmer and a climb through clouds. Handy for judging particle and camera work.
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A Claude Code skill reads a documentation page and produces a short video. Useful pattern for turning existing written content into motion.
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A 25 second vertical ad made from the instruction to go all out, after about 90 minutes of work. Shows what an open brief produces for a UI-heavy product.
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A concept short where every frame is drawn in JavaScript and the score comes from the same timeline. Distinctive diagrammatic style, and the author credits the tools used.
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A 20 second parody launch video about LinkedIn, made with Opus 5.5 and Remotion. Worth a look for how a familiar social-post card carries the whole film as its main object.
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A 49 second vertical film with no image assets. Mt. Fuji, sea, torii gates, sakura and Tokyo are all drawn in code, about 10 minutes after one prompt.
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Opus 5.5 produced a cross-section training video after a CAD change request. A rare example of code-made video as engineering communication.
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A calm Three.js scene with a slowly turning arm drawing in sand and quiet sound. Good reference for restraint and slow pacing.
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A 22 second SaaS launch loop at 60 fps whose chat asks whether ChatGPT recommends your brand. The post gives the structure: one prompt, every frame written in code.
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A 24 second launch video drawn on an HTML canvas and rendered at 60 fps with Playwright. The author states that only the photos and music are not code, a useful disclosure.
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Made in one hour and four minutes from prompt to finished video, with only the voiceover from a speech API. A useful early Fable 5.5 data point.
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A 40 second piece that changes art style repeatedly while keeping one subject. Shown as a grid of twenty styles, so the concept reads in one sentence. Very widely shared.
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The author states animation, music and voiceover were all code from one prompt in about 20 minutes. Strong kinetic type, a clear problem-to-product arc and a shattering cube metaphor.
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A 23 second launch film for a browser skill. Bold type, a terminal and browser shown side by side, and orange wipe cards. The prompt is quoted in the post, so it is easy to reproduce.
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A 32 second launch video using the existing brand elements of a developer tool. Shows a clean problem, feature and brand arc with laptop and phone mockups and short, punchy lines.
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A 30 second film with documents turning into drawn scenes, a language counter, a brand strip and a number-led close. A tidy reference for how a feature list becomes a story.
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