A 15 second product spot as one HTML file with Three.js and procedural Web Audio. Strong example of object choreography: explosion, snap-together, auto-lacing, colorway sweep, physics drop.
Make a launch video like this → launchreel.ai
Remotion and Three.js. A keycap presses, springs back, then splits into labeled layers. Good reference for product teardown shots and type that locks to the 3D object.
Make a launch video like this → launchreel.ai
Kinetic type, shape morphs, 3,000 particles and a 3D cube, all cut on the beat. The post names the exact prompt, so people can reproduce the test.
Make a launch video like this → launchreel.ai
One shape moves through eight to twelve UI states. The post shares the prompt template, which makes the structure easy to study.
Make a launch video like this → launchreel.ai
A 60 fps piece where all sound effects are generated by the model. A concise example of a deterministic seek-by-time page rendered frame by frame.
Make a launch video like this → launchreel.ai
A 15 second launch video from Opus 5.5 High that reproduces the product's UI and adds animation. A reference for how faithfully the model copies an interface.
Make a launch video like this → launchreel.ai
The same team repeats the approach for a rewards builder product. Useful as evidence that the result is repeatable rather than a single lucky run.
Make a launch video like this → launchreel.ai
Models, rigging, animation and music were all produced by the model inside Blender, per the post. Very widely shared, so a useful anchor example for Fable 5.5.
Make a launch video like this → launchreel.ai
Opus 5.5 on max effort from a showreel-style prompt. Strong pacing: a single pink bloom, a dashboard that counts up, a price drop reveal and a clean logo close in 15 seconds.
Make a launch video like this → launchreel.ai