A 40 second motion piece made with GSAP and Three.js. The post publishes the whole role-and-rules prompt, which makes it a good study of how people constrain the model to a style.
Make a launch video like this → launchreel.ai
A 15 second product spot as one HTML file with Three.js and procedural Web Audio. Strong example of object choreography: explosion, snap-together, auto-lacing, colorway sweep, physics drop.
Make a launch video like this → launchreel.ai
Three.js plus Web Audio, no editor. The author open-sourced the prompt template and architecture, so it doubles as a recipe for pacing a short film in code.
Make a launch video like this → launchreel.ai
A 4K film where each chapter is a scene in a self-playing website. Worth studying for chaptering, scale changes and how a long film is structured in code.
Make a launch video like this → launchreel.ai
Blender modelled one phone, Three.js cloned it thousands of times. Layout, falls, camera and beat-synced sound are code, so one number change re-renders the film.
Make a launch video like this → launchreel.ai
270k wind-blown grass blades, cloud shadows and sun. A strong test of procedural nature and lighting, and a useful baseline for what a single sentence can produce.
Make a launch video like this → launchreel.ai
One prompt, one HTML file, no image assets. Launch tower, engine fire, smoke, heat shimmer and a climb through clouds. Handy for judging particle and camera work.
Make a launch video like this → launchreel.ai
A 1 hour 7 minute run from a single prompt asking for a clear, not-too-fast project presentation in Three.js. The post lists cost and token counts.
Make a launch video like this → launchreel.ai
A calm Three.js scene with a slowly turning arm drawing in sand and quiet sound. Good reference for restraint and slow pacing.
Make a launch video like this → launchreel.ai